Computer Aided Software 2D 3D Engineering Windows Mac Version USB

Computer Aided Software 2D 3D Engineering Windows Mac Version USB

£13.55

2D 3D CAD Software on DVD

Description

M J Dobson Group

Item Description

2D 3D Computer Aided

Software Engineer Model DWG

USB

Windows and Mac

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This CAD software is a powerful combinatorial Constructive Solid Geometry (CSG) solid modelling system.It includes interactive 3D solid geometry editing, high-performance ray-tracing support for rendering and geometric analysis, network-distributed frame-buffer support, image and signal-processing tools, path-tracing and photon mapping support for realistic image synthesis.

Also includes a system performance analysis benchmark suite, an embedded scripting interface, and libraries for robust high-performance geometric representation and analysis.Although the software can be used for a variety of engineering and graphics applications, the package’s primary purpose continues to be the support of ballistic and electromagnetic analyses. In keeping with the Unix philosophy of developing independent tools to perform single, specific tasks and then linking the tools together in a package.

 The software is a collection of libraries, tools, and utilities that work together to create, raytrace and interrogate geometry and manipulate files and data.

Import

• Autodesk DXF (.dxf)
• CAD formats (.igs .iges .step .stp .brep .brp)
• Drawing (.svg .svgz)
• Image formats (.bmp .jpg .png .xpm)
• Inventor V2.1 (.iv)
• Mesh Formats (.stl .ast .bms .obj)

 

• Open CAD format (.oca .gcad)
• Point formats (.asc)
• Povray format (.pov .inc)
• Python (.py .FCMacro .FCScript)
• SVG as geometry (.svg)
• SketchFlat files (.skf)
• VRML V2.0 (.wrl .vrml .wrz .wrl.gz)
Export
• Autodesk DXF (.dxf)
• CAD formats (.igs .iges .step .stp .brep .brp)
• Inventor V2.1 (.iv)
• Mesh Formats (.stl .ast .bms .obj)
• Open CAD format (.oca)
• SVG (.svg)
Windows and Mac Versions Included

This is the full version and not a trial, free updates for life

This is a complete and functional CAD software to create 2D & 3D models

This is fully tested and fully compatible with the following operating systems:

Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 – Windows 11.

Support 32 and 64 bit versions.

Pencil is an animation/drawing software for Mac OS X & Windows It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics.Recreates the traditional style of animating on your computer.
This software is great if you want to rough out an animation before creating it in 3D. Or if you just want to animate in 2D period. Its really a nice program that works as stated.
Main Features
You can add and remove KeyFramesEntire animation viewing windows can be defined using the camera layer
You can add music to your animation using the sound layer.You can export it an Image Sequence, X-Sheet, Quicktime Movie or a Flash Movie (.swf).
You can import and export your Color Palette.You can add layers such as a Bitmap Layer, Vector Layer, Sound Layer & Camera Layer
You can Choise up to 50FPS
Key Features
This is a full functional integrated 3D creation software suite.
lets users create high quality 3D graphics, movies, animations and replay real-time, interactive 3D content.
Over the last decade, this software has evolved as an in-house tool for a leading European animation studio. It’s powerful technology is used for creating broadcast quality 3D content.Cross platform , with openGL uniform GUI on all platforms, ready to use for all windows XP,VISTA,7,98,NT,LINUX,2000
Interface
Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow Flexible and fully configurable window layout with as many screen setups as you prefer
Undo support on all levels Anti-aliased fonts with international translation support Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management Built-in text editor for annotations and editing Python scripts
Graphical user interface for Python scripts Custom themes
Modelling
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Full multi resolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth,
Pinch, Inflate, Grab) supporting symmetry Modifier stack deformers such as Lattice, Curve, Armature or Displace
Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers
Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools

Rigging
Fast skeleton creation mode

Interactive 3D paint for vertex weighting

Fast envelope based skinning Mirror editing (bone creation and weight painting)Bone layers for better rig organization B-splines interpolated bones Constraint stack for IK solver setup and other constraints

Animation
Armature (skeleton) deformation with forward/inverse kinematics
Auto IK allows losing FK chains easily
Non-linear animation editor for mixing individual actions created in Action editor
Automated walk cycles along paths
Animated constraint system
Vertex key framing for morphing, with controlling sliders
Edit and create new blend shapes from existing targets
Character animation pose editor
Animated deformers (Lattice, Curve)
‘Ipo’ system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronization
Timeline offers fast access to many playback functions, autokey, help markers Python scripting access for custom and procedural animation effects
Imaging & Compositing
Compositor tightly integrated and aligned with the rendering pipeline
MultiLayer OpenEXR files allow to store and reuse raw renderlayer/passes data
Complete list of composite node filters, convertors, colour and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Colour Ramp
Preview panel to define the portion of interest. A composite then only happens on this part
Threaded and memory efficient (up to 8 processors)
Near real time sequencer can edit hours of video
Waveform and U/V scatter plots
Can render using frameserver-support directly into foreign applications
Supports float images as well as regular 32 bits images
Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
11-9.jpg
Real time 3d game creation
Graphical logic editor for defining interactive behaviour without programming
Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
Discrete collision detection for RigidBody simulation
Support for in-game activation of dynamic constraints
Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
Support for multi materials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertex Paint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
Playback of games and interactive 3D content without compiling or pre processing Audio or using the SDL toolkit
Multi-layering of Scenes for overlay interfaces
UV Unwrapping
Conformal and Angle Based unwrapping methods
Interactive transform of UV maps by vertex pinning
Proportional falloff editing of UV maps for smooth transformations
Seam based unwrapping
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivision of UVs for less distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV layers
Overview
K-3D is 3D modelling and animation rendering software. It combines flexible plugins with a visualization pipeline architecture, making K-3D a versatile and powerful tool for artists.
It features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines.

K-3D features procedural and parametric workflows. Properties can be adjusted interactively and results appear immediately. The powerful, node-based visualization pipeline allows more possibilities than traditional modifier stacks or histories. Selection flows from one modifier to the next. An advanced undo/redo system ensures you can always go back, and the pioneering undo tree means you can always go forward, even where other programs lose the ability to redo. Get all the power of a node-based visualization pipeline: connect anything to anything else. K-3D gives you the freedom to create combinations never before seen. Work on one side of a model, show the other side mirrored, and see the end result welded together as a subdivision surface in realtime. Using K-3D, complex workflows are easy to create and understand. Go back, modify the beginning of a workflow, and watch as changes propagate automatically to the end

Rendering
Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C support
Support for alternative render engines and models like Yafray
Render openGL previews directly to disk
Interface
Unlimited redo or undo
Interactive tutorials
Procedural modeling and animation
Modelling
Powerful scene graph Procedural Modelling with complete modeling history
Selection: Objects, meshes, faces, edges, patched, curves, point groups, points
Geometry types: Polygon, NURBS, subdivision, blobby
3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedron, sphere, torus
Boolean modeling operations (using GTS library)
FreeType2 support to text
Instantiation: Create duplicates without adding geometry to the scene
Compositing
11-9.jpg
Basic 2D compositing
Bitdepth 16-bit float per channel
Animation
Visualization Pipeline allows arbitrary dataflow – any object property can be connected to any other compatible property
Animate any value
Unlimited number of animation channels
Bezier curve channels
Animate modeling operations
Scripting
Python engine for new script development
Script engine for tutorials / macros
alternate script engine plugins and environments supported
Materials and Textures
16-bit float bitdepth textures
RenderMan shaders procedual
Supported Formats
Wavefront OBJ, GTS and a raw format, other ones are optional and depend on PLIB installation. Plugins include OpenFX, OFF, RIB and X formats
JPEG, PNG, TIFF, OpenEXR (requires optional OpenEXR plugin), BMP (requires optional ImageMagick plugin) and SUN (requires optional ImageMagick plugin)
Important Information Please Read
: Other Information

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