Animation Studio Professional Graphics 3D Film Editing Software USB

Animation Studio Professional Graphics 3D Film Editing Software USB

£13.99

Description

M J Dobson Group

3D Pro Graphics Game Film Animation USB

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3D Pro Graphics Game Film Animation Studio Software DVD Windows Mac Linux

Turn your PC into a Professional Graphics & Animation Studio

Create stunning 3D modelling and Amazing simulations –

or even a fully featured 3D game, animated films and ultra realistic rendering….

This is the FULL version and not a trial.

his is a professional-grade graphics and animation software package. used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications video games and more.

Its features include 3D modelling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing.

Whether you’re experienced in graphics & animation or want to develop your skills, you’ll find what you need in this full comprehensive software package.

Photorealistic Rendering

features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

Fast Cube, Cylinder, Sphere and Camera projections

Conformal and Angle Based unwrapping (with edge seams and vertex pinning)

Painting directly onto the mesh

Multiple UV layers

UV layout image exporting

Fast Modelling

comprehensive array of modelling tools make creating, transforming and editing your models a breeze.

Keyboard shortcuts for a fast workflow

N-Gon support

Edge slide, collapse and dissolve

Grid and Bridge fill

Python scripting for custom tools and addons

Realistic Materials

With new rendering engine the possibilities for materials are endless.

Complete Node Support for full customization

Physically accurate shaders like glass, translucency and SSS

Open Shading Language (OSL) support for coding unique shaders

Fast Rigging

Transforming a model into a poseable character has never been easier !

Envelope, skeleton and automatic skinning

Easy weight painting

Mirror functionality

Bone layers and coloured groups for organization

B-spline interplated bones

Animation Toolset

Automated walk-cycles along paths

Character animation pose editor

Non Linear Animation (NLA) for independent movements

IK forward/inverse kinematics for fast poses

Sound synchronization

Sculpting

20 different brush types

Multi-res sculpting support

Dynamic Topology sculpting

Mirrored sculpting

Fast UV Unwrapping

Fast Cube, Cylinder, Sphere and Camera projections

Conformal and Angle Based unwrapping (with edge seams and vertex pinning)

Painting directly onto the mesh

Multiple UV layers

UV layout image exporting

Full Compositor

It comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program.

Impressive library of nodes for creating camera fx, colour grading, vignettes and much more

Full compositing with images and video files

Ability to render to multilayer OpenEXR files

Multi-threaded

Amazing Simulations

Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, It delivers great looking results.

Fluid – Realistic water and fluid simulations.

Smoke – Billowing smoke with flames and scene interaction.

Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.

Cloth – Amazingly realistic cloth simulations for clothing and environments

Rigid Body Physics – Makes any object destructible and colidable

Particles – For creating things like rain, sparks and shrapnel

Included is a complete game engine, allowing you to create a fully featured 3d game right inside .

Ability to port your models to any third-party game engine

Create or code your own game logic

Full Bullet Physics integration

Python scripting API for advanced control and AI

Support for all OpenGL dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping

Playback of games inside without compiling or pre-processing

3D spatial audio using OpenAL

Game Creation

Camera and Object tracking

It now includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.

Auto and manual tracking

Powerful camera reconstruction

Real-time preview of your tracked footage and 3d scene

Support for Planar tracking and Tripod solvers

Library of Extensions

It is loaded with a vast array of extensions that you can turn on or off easily.

Generators for trees, terrain, ivy and clouds

Fracture Objects

3D Printing Toolbox

Rigify meta-rigging system

Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more!

Flexible Interface

Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, it works for you.

Consistency across all platforms

No disruptive pop-up windows

Crisp text (support for retina on OSX)

File Formats

It comes packed with import/export support for many different programs.

Image – JPEG, JPEG2000, PNG, TAGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF

Video – AVI, MPEG and Quicktime (on OSX)

3D – 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D

Sequencer – New Feature

Strip Modifiers: added white balance and tone map strip modifier, it is now possible to append strip’s modifiers to all selected ones.Effects: speedup of Gaussian Blur effect.

Importing new movie strips now uses movieclip framerate

Masks now can be both relative to strip and absolute to scene time

Nested scene strip support, word wrapped sequencer text

OpenGL previews Scene strips now respect the “Alpha Mode”

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